Droaam is a region ruled by monsters. Few of the civilized races dare to test its borders. Their connection with the rest of Khorvaire is limited to a single House Orien roadway that passes through Graywall and into The Great Crag.

The Daughters of Sora Kell have changed the land of Droaam with will, intelligence, and a small army of ogres. The ogres have created roads that link the few major communities. The Daughters have also created racial diversity that you would not think could work in a kingdom of monsters. You can find harpies, ogres, and orcs in the same street going about their own business but you could only find these in the major cities. The rule of the land is the strong rule the weak. The Hags only care about major threats like: raids and battle between monsters communities, raids on caravans, or anything that will look bad to the other kingdoms. Lesser crimes are mostly ignored, unless you are doing something to one of the warlords or their minions. A rare few, mostly the followers of the Queen of Stone, look at law with a sophisticated view. Government is a form of despotic feudalism, the most powerful warlords give tribute to the Daughters of Sora Kell and they get to rule sections of Droaam. The tribute is paid in gold, goods, or soldiers and laborers. This works because the Daughters have an army of ogres and mass magical abilities at their beck and call.

During the time of Galifar, current day Droaam was claimed by Breland. It was never truly settled by humans, elves, dwarves or other civilized folk, instead remaining a land of savage monsters. Knights were known to enter Droaam and make their name by slaying monsters.

During the Last War bands of monsters raided across the border into Breland seeking spoils and slaves. In 987 YK King Boranal pulled settlers away from the border and from in Droaam. That same year the Daughters of Sora Kell used their monstrous army to declare the nation of Droaam. Droaam was never recognized as a nation. Most Khorvairians believed that the alliance of monstrous humanoids would crumble to in-fighting and treachery. The Daughters of Sora Kell have manage to keep the warlords united under their banner for the last decade though.

Adakmi | Graywall | The Great Crag | Grimstone Keep | Karthoon Tor | Mordain’s Hall | Shaarat Kol | Stonejaw Keep | Thrakelorn | Turakbar’s Fist | Tzaryan Keep | Vralkek | Znir


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