Threads of Invasion

Session II
In which it is learned that dastardly traps are best de-activated
  • The fight completed, the party released the naked eladrin Erindaelle from the altar
  • It seems that the tiefling Chevkos is somewhere within the spire, attempting to bring a being back to life
  • The party entered into a non-aggression pact with Sagatha, a somewhat rude dwarf and self-proclaimed protector of the swamp
  • A crude scaffold lead to a cave mouth with a cavern beyond
  • The party found a letter to Chevkos
  • The way ahead was obvious, but lead to an equally obvious yet effective double trap
  • Despite some difficulties, Klang and Piu defeated the ochre jelly
  • A secret door lead to a cramped chamber that just screamed DEATHTRAP, but was avoided by the astute party
  • A different chamber housed a host of shambling, vermin-swarm creatures, who were dispatched in a brief but entertaining battle
  • As the dust settled, a portal from the Shadowfell opened, and out stepped the shadar-kai Myrissa, with her dark creeper and shadowhunter bat companions
  • They were there to collect Beren who, it would seem, was in some trouble with someone called Sarshan
  • A fight was in the offing, but Beren chose to go peacefully
Session I
In which the party take a trip in the sunny Shadow Marches
  • Everyone met up. Doria Veledaar was pretty cute for a half-orc.
  • “The creature” took you to a cliff.
  • You all climbed down, and Whiskey climbed down really quickly.
  • Beren scouted ahead. A good thing he wasn’t an elf, or he would surely have disappeared.
  • Bad stuff was happening inside that ruined keep area. Still, the bad guys were no match for a determined party who had the drop on them.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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