Greenscale lizardfolk darter



Level 5 Striker; Medium natural humanoid (reptile)
HP 46; Bloodied 23; Healing surges 8
Initiative +10; Perception +9
AC 18, *Fortitude *14, *Reflex *17, *Will *14
*Speed *6 (swamp walk)


When Salth misses with a ranged attack he remains hidden.

Free Actions

Lizardfolk’s Perseverance; Encounter
Close burst 5
Trigger: Salth is pushed, pulled, or slid.
Effect: Reduce the triggering forced movement on Salth by two squares

Standard Actions

m Club (weapon) F At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d6 + 1 damage.

r Careful Attack (blowgun) F At-Will
Attack: Ranged 10 (one creature); +12 vs. AC
Hit: 1d6 + 4 damage

r Poison Shot (poison, weapon) F At-Will
Attack: Ranged 10 (one creature); +10 vs. AC
Hit: 2d6 + 3 damage, and the greenscale darter makes a secondary attack against the same target.
Secondary Attack: +8 vs. Fortitude
Hit: The target takes ongoing 5 poison damage and is slowed (save ends both).

r Darter’s Volley (ranged), F Encounter
Attack: Ranged 10 (one or two creatures); +10 vs. AC, one attack per target. If you target one creature, you gain a +2 bonus to the damage roll. If you target two creatures, you take a –2 penalty to both attack rolls.
Hit: 1d6 + 3 damage

Skills Athletics +8, Stealth +11

Str 13 (3), Dex 18 (6), Wis 15 (4), Con 14 (4), Int 8 (1), Cha 8 (1)

Alignment unaligned Languages Draconic
Equipment blowgun with 20 poisoned darts, club, standard darts


Salth met the party as they explored the upper ruins of Kalton Manor in the Shadow Marches. Impressed by Whiskey’s boast that the lizardfolk leader Ssluryth was a false prophet of the spirits, he been a dedicated follower of Whiskey when the shaman threw the head of the dragon Sarkis before Salth.


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