Threads of Invasion
The dry hilltops danced with fire. Throughout the heart of the mountains, great bonfires had been kindled atop the ridges overlooking the Vale. There thousands of warriors had gathered – hobgoblins in armor dyed scarlet, thick-thewed bugbear bersekers, goblin worg riders and skirmishers and archers, and the scaled ones as well, who often towered over the rest. For so long they had fought each other, tribe against tribe, race against race, engaged in the endless test of battle, feud, and betrayal. But tonight… tonight they stood together, hated enemies shoulder-to-shoulder, shouting together as brothers. And they saw that they were strong, and together they danced and sand and shook their blades at the smoke-hidden stars overhead.
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“Eberron has never been a safe place. Bastions of civilization populate a dark, menacing world—-islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse. As deadly as the world is on a normal day, something has begun to stir, something beyond normal danger…” —Amyria
“Beyond the mortal world, somewhere outside the bounds of the Sea of Syberis, Xoriat yawns immeasurable. Beyond the reality of gods and mortals, this plane is a realm of contradictions, a mad place of fevered creation checked only by pointless extinction. The Outside is a sea of diseased possibilities, where the stuff of madness seethes in a soup of the incomprehensible and the unnamable—-shuddering, squirming, and sentient.” —Irfelujhar, lich and ritualist beyond peer
“We are mercenaries, all of us, but only a precious few have honesty enough to admit it. Whether we sell ourselves for coin, for honor, or ideals, we all have a price whose continued payment leads us inevitably to our end. But when that end comes, will you admit to your balance sheet? Or will you lie when you claim that the blood on your hands was spilled for just cause, not simply your hunger for glory?” —Sarshan, shadar-kai arms dealer
Eberron is a campaign setting for D&D set in a period after a vast destructive war on the continent of Khorvaire. Eberron is designed to accommodate traditional D&D elements and races within a differently-toned setting. Eberron combines a standard D&D-fantasy tone with pulp, swashbuckling and dark adventure elements. It also contains some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.
“Long have we strove to remain detached from the affairs of the mainland. But this threat taxes us to the limits of our power, and so we reach out to those who have proven themselves time and time again. Perhaps, if you aid us, we will consider assisting your cause as a means of gratitude.” —-Bejam, member of the Thraxinium
There is a slightly contemporary feel to Eberron. With the various nations, the continent-spanning war, the communications and transportation (magical) technologies, the public and private organisations, and the huge mercantile operations of the Dragonmarked houses, it feels vaguely reminiscent of the twentieth century in the West.
“Listen! The darkest hour is upon us, but we have no need to fear and no reason for anguish. It has been foretold that our hero will return. Her blade will shine like a thousand stars, and our enemies will cower in its brilliant light. Her voice will ring with the shouts of a thousand warriors, and our enemies will wail and gnash their teeth with fear. And her anger will burn like a thousand suns, and our enemies will be as cinders before her intolerable wrath. It has been foretold that she who broke our chains will come forth once again and lead us to glory and conquest, and in her name we will build an empire to span all worlds, giving no shelter, no succor, and no mercy to those who oppose us. It has been foretold and the time is near.” -J’ladimir, gihyanki knight
More for on Eberron as a campaign setting, go to the Eberron overview, the first link in the main wiki page. This page also contains the introduction to the Eberron Players’ Guide, ‘Ten important things about Eberron.’